Tekken Tag 2 Famitsu Scans: Characters and Customizations, Items

Posted in arcade, fan-service, fantasy on July 22nd, 2019 by Bessie Peters


King and Anna show their stuff.

Okay, it’s seemingly been ages since the last real Tekken Tag Tournament 2 update- which is not surprising considering the events of the past weekend. Well, since I had an opportunity, I was able to scrounge up scans of the last week’s Famitsu Magazine, particularly of the 2-page spread for the game!
As mentioned earlier, this issue features character art and information on King, Armor King, Nina and Anna. I have to say, the Williams sisters look great in both their portraits and in-game shots… a far cry from Anna’s iffy looks in the AOU trailer.

Also included is a side article on the game’s new Character Customization system. This includes alternate color variations for costumes and the new Items (of which fighters will have about 30 each). On new Item Moves, we’re shown King’s new Heavyweight Belt, which enables a special sequence when he KO’s an opponent with his Sitdown Piledriver. In it, he’ll stay in the pinning position as his partner comes out and does a 3-count Pin on the opponent. Pretty awesome!
Finally, there are several examples of alternate outfits, including a Japanese army outfit for Asuka, authentic-looking Samurai Armor on Jin and what appears to be European Plate Armor on Bob (even in armor he can still move fast? IMPOSSIBLE!).

Nina, Armor King and Customizations!

Anyway, that’s that. Lots of Japanese on the pages, so if anyone can translate, that would be awesome. Click on the thumbnails below for larger size versions of the scans. Hopefully next week we’ll see Japan’s situation improve and perhaps Harada will finally be able to give new updates to his much-anticipated fighting sequel. More as we get it then.

Tekken Tag 2 Customization Bits in Famitsu

Posted in arcade, fan-service, fighting games, gaming on July 22nd, 2019 by Bessie Peters

Versus City just posted a nice little article about the Tekken Tag Tournament 2article in the latest issue of Famitsu Magazine. It’s not much but in this time when TTT2 news is pretty dry, it’s very much appreciated. The update is mainly about a new play mode called Team Trials and Items in Character Customization.

Team Trials are challenges you and your teammate have to complete to earn stuff like Fight Money, special items and other stuff. The mode’s layout is apparently structured like a Bingo card, so you can see what matches you have before you and your current progress before completion.
Items described include something called LED Items, which are assumed to be used to change the background designs/visuals during the Character Intros- Man, these are things I particularly appreciate, no thanks to the freakin’ players of most Location Tests who almost always skip the damn intros and winposes… feh. Then there’s SP Itemswhich allow you to switch your character portrait from the default CG art to artworks done by some famed manga artists/illustrators.
For the whole article plus a nice pic showing off the SP Item illustrations, visit Versus City’s article here.

Killer Instinct Story Mode, Season 2 Info! AT LAST!

Posted in dlc, fan-service, gaming on July 22nd, 2019 by Bessie Peters

Killer Instinct Central just posted information on the XBox One’s DLC fighter’s near future developments, gleaned from the latest livestream on the game from Microsoft.
For starters, April 9 will bring the update that will add Story Mode/Arcade Mode (YES!!!), Fulgore and Sadira’s Classic Costume to the game, as well as a Spectator Lobby and a new Stage for Shadow Jago.

Season 2, which will be talked about more soon, will add a lot more to the existing Story Mode (more cutscenes, dialogue between rivals is being thrown about), including a New and NASTY Final Boss, who will be playable. You can apparently get hints of things to be added in Season 2 from some of the Story Endings. Oh, and depending on how you beat your enemies, there will be multiple endings.

For a comprehensive list of the latest info, check out here.

As someone who bought the XB1 and KI, I am STARVED for content with this otherwise pretty cool and solid fighter. Really looking forward to next week’s additions, and to Season 2. NEED MORE CHARACTERS. BADLY. Oh, and please bring back Maya. Heheh.

GophersVids: Giving Skyrim Let’s Plays a Voice and a Story

Posted in action-adventure, fan-service, gaming on July 22nd, 2019 by Bessie Peters

Who needs daytime TV when I have Skyrim LPs?

I’ve probably posted about Youtuber and game modder GophersVids in the past, but hell- I’m posting about him again. What can I say- I love this guy.

If you’re a Skyrim fan, one thing that will totally help keep you playing and enjoying the world is a constant imbibing of media on this game- which luckily is not in short supply.
On Youtube there is a veritable constant stream of Skyrim content- countless Let’s Plays (basically just gameplay), live-action or Machinima skits or features (whether comedic or serious), mod videos, tutorials and so on.

But in the past several months, the best media that has kept me playing and enjoying Skyrim is GophersVids’ Let’s Play. The strange thing is, all he’s doing is playing a (heavily) modded Skyrim on PC; he’s not doing anything overly flashy or special aside from using quite a few mods (and adding or taking them off as he goes, since he IS a modder himself).

He’s not doing anything like doing speedruns (in fact, his LP is probably one of the most leisurely you’ll find- he doesn’t fast-travel or shortcut much), nor does he presume to play like a boss or be overly adept at the game.
But what Gopher does that makes his LP a cut above the rest is, well, his VOICE. Perhaps both literally and figuratively- the man has an amazingly smooth and mellow, English-accented voice which makes it perfect to be heard over hours. But more than that, his Voiceover for his LP (which, let’s face it- is basically what sets good LPs apart from just simple gameplay videos) not only commentates on the onscreen action, but he actually tells a story.

Just like his previous LP (which I actually haven’t watched, though I may someday), Gopher weaves a pretty detailed story into his vids, giving his onscreen character an actual name, background, character and motivation that he sticks to more or less religiously throughout the series. Yes, often he’ll break out of immersion to commentate on some things, or explain mods, but for the most part he stays in character- and that just makes for entertaining watches. This is, pretty much, a TV series for me. Mindboggling.

Gopher’s Skyrim Sanctuary series gives in-depth looks at some of the game’s cool mods.

His current character for example- a Breton named Richard– is supposedly a ‘Librarian’- a scholar on the run from the Thalmor who has found himself in Skyrim, getting into sticky situations and heroic problems that he’d much rather just avoid. Little by little though, the scrawny bookworm (and man, does he collect a ton of books) turns into a seasoned archer and yes, warrior, throughout the episodes.

It’s all just simple editing (no flashy tricks), his commentary and storytelling, but it makes for an absorbing, relaxing watch. Perhaps it’s something really only Skyrim gamers would appreciate, but hell don’t I find it an addictive habit. I certainly can’t do this myself (I don’t have the voice), but in my own time, as I play my own game, I guess I silently add my own story to my own Dovahkiin.

The most recent episode above of Gopher’s LP apparently ends the current Chapter and finishes the Dragonborn DLC, which always gives me a tinge of melancholy. He has said that he will continue to play Skyrim, perhaps taking on Dawnguard and the main quests- so hopefully I’ll have more soothing, English-accented gameplay vids to watch for a while longer. If you’re into Skyrim, check out Gopher’s channel and vids- simply awesome.

Tekken 7 @ Gamescom 2016: EXCELLENT Character Reveal!

Posted in fan-service, fighting games on July 22nd, 2019 by Bessie Peters

The silver-haired demon, Lee Chaolan, returns!

At this year’s Gamescom event (which is pretty much Germany’s E3), Katsuhiro Harada attended and revealed another addition to the Tekken 7 roster… none other than Lee Chaolan! The silver-haired adopted son of Heihachi Mishima and now head of his own robotics corporation returns with his lightning fast kicks and high-pitched yells… and an even more stylish set of suits. Really, this guy is all style, isn’t he? It’s interesting to note that Lee is as yet an addition to the console release of Tekken 7. It appears that from here on in, any new characters announced will be for the home versions on PC, PS4 and XBox One. Good news for the most of us who haven’t been lucky enough to live near an very well-stocked arcade.

It seems that with the road to the home release now stretching out but quite reachable, further reveals may be in the works- there may certainly be more in store at next month’s Tokyo Game Show (mid-September), so we’ll just have to wait and see. I’ve been quite happy with the recent reveals and the new customizations that will, we assume, all make their way to the console versions. With pretty much no other big fighters due out next year, Tekken 7 just may be the BIG ONE to watch out for fighting gamers in the near future. More as we get it then!

Streetfighter V: Kolin Reveal Trailer

Posted in fan-service, fighting games on July 22nd, 2019 by Bessie Peters

Gill’s Lady Friday is the next new character in SFV Season 2.

It’s been a while since the start of Streetfighter V‘s Season 2, which start off with the addition of Akuma (or ‘Daisy’ as some have taken to calling him…) to the roster. Well, Season 2 is well along with the upcoming addition of the latest new combatant. Kolinhas just been revealed in the above trailer as the next new fighter. Formerly known as Helen in the game’s Story Mode, she is the secretary(?) or lead henchwoman of Gill, the leader of the Illuminati and Streetfighter III’s Final Boss.

SPOILER ALERT for those who haven’t played SFV’s Story Mode (WHY HAVEN’T YOU?). At the very end of the game, after the credits roll (or is it before?), Gill is seen to be the ‘mysterious man’ Helen has been saying will lead the world to a new future. The now-bearded Gill then apparently reveals Helen’s true(?) appearance an identiy, that of Kolin. Now why she had to bother being disguised as another blonde woman is beyond me but well- reasons.

During the events of the SFV Story, Helen already possessed obvious abilities, such as supernatural agility (she pickpocketed Rashid of the pivotal chess pieces without him knowing) and some for of energy control to heal or empower Nash, but now as Kolin, she is revealed to have ice-based fighting ability as well (no doubt given to her by her master). She supposedly has rekka-type attacks, and unusual projectiles. We’ll surely be given more views of this character in the next few weeks, as we slowly make to her release on February 28.

To be fair, I didn’t think I was going to be very interested in Kolin- Helen wasn’t that appealing a character, but now seeing the trailer I do want to see what Capcom’s version of Kula can do. We’ll see, won’t we?

UPDATE: The official SFV Blog has updated with a post on Kolin. Apparently she practices the art of Systema, a Russian Martial Art (also seen used by Marie Rose in DOA5) and is described as ‘A Phantasm of Snow and Ice’. Check out Capcom’s post here.

New Ghost in the Shell Trailer hits!

Posted in action-adventure, anime, fan-service, movies on July 22nd, 2019 by Bessie Peters

Scarlett Johansson is The Major coming this March.

Ever since its announcement and subsequent casting of actress Scarlett Johansson, the live-action version of the anime Ghost in the Shell has been controversial. Of course there’d be hubbub over having an American in the role of a Japanese anime character named Motoko Kusanagi (I think they just call her The Major in the film). One would wonder though if a film starring a Japanese actress (Rinko Kikuchi perhaps? Maggie Q?) would be more successful with decidedly less star power. Hell, we don’t even know even with Miss Johansson that GITS will be a hit.

The second trailer shows off more previously-unseen footage along with the now-familiar scenes of The Major in her ‘naked’ bodysuit and the nightmare-fuel mecha geishas. But now there’s a bit more talking and some bits of the plot. While the film does share some scenes with the original film and manga (some, like the confrontation with the gunman at the waterway seem painstakingly-reproduced), the overall storyline seems to have been simplified a bit, or at least made with The Major more central to the story. It seems more of Kusanagi seeking her actual identity, rather than the more existential jargon in the anime. I guess it may take a bit of fixing to make the original’s concepts and musings about what corporates being human more easy to digest (the anime tended to be very long-winded in exposition). There’s Blade Runner-esque imagery, some cool action and a hot lady in a form-fitting bodystocking… what’s not to love?

Well, we’ll see if this is a hit or a hack this March. Ghost in the Shell also features Takeshi Kitano as Daisuke Aramaki and Pilou Asbæk as Batou.

Kicking Butt and Taking Names in Thedas

Posted in fan-service on July 19th, 2019 by Bessie Peters

Vivienne and Cassandra show off their stuff in the latest Characters Trailer for DAI.

When I last posted about Dragon Age: Inquisition, I told of my epic, uphill battle (well, more like WAR) against the first dragon in the game- the Hinterlands’ Ferelden Frostback- supposedly the ‘easiest’ dragon in the game. Well, humorously enough, since then I’ve killed THREE more dragons, and although the battles were certainly epic, I actually killed them all pretty much as a matter of course, thanks mainly to my character- the Inquisitor in particular- suddenly becoming this all-powerful badass.
As I’ve said before, my first Inquisitor is a female Elf Mage. At the start, mages are very weak, with low damage output and low armor. It was offset by the variety of flashy spells at their diposal (with Barrier, glorious BARRIER). However, it is always a bit of a scare when you see big, armored bruisers gleefully running at you, aching to bury their huge swords hilt-deep into your gut. Well, that changes once you become a frekkin’ Knight Enchanter.

Once you reach a certain level in DAI, you can specialize your character- which opens up a new skill tree and new spells and powers to employ. For Mages, you can choose from three- Necromancer, Rift Mage or Knight Enchanter. I went for KE, which the trainer touted as the class for those who want ‘To Lead’. Basically what it does is turn your scrawny mage into a Magical Tank, wading into the thickest battle and laying waste to the opposition with her magic powers and a blade of solid light. Yes, basically you’re a goddamn JEDI in Thedas.

Your initiation is pretty straightforward- you gotta build your own Lightsa- well, spirit sword hilt (which entails you opening up an area to collect the needed metals). Once you do, congrats! You’re on your way to becoming a veritable scourge of the battlefield even Iron Bull will respect.

The key to your power is both your offense and defense- the Knight Enchanter uses Barrier to keep themselves from being damaged. With the right passive skills in place, you can keep your barrier up indefinitely by simply hitting with your spirit blade- so basically the more you attack and cause damage, the more you keep invulnerable. It sounds awesome, and it IS. However, it’s doesn’t make you TOTALLY unkillable or indestructible- I was overmatched in one instance by a pretty exceptional enemy group, but other than that I have been kicking ass every time- it kinda helps that I am a bit over-leveled now- at Level 20.

You’d think some games would become boring or un-fun once you become too poweful, but not really in this case- nor was it when I reached a certain level in Skyrim. It just opens up the world for you which is quite liberating and empoweringly fun. Also, being so powerful fits with you character being this unstoppable leader of what amounts to Thedas’ most feared and powerful army of justice, and at this point I am having so much freakin’ fun with the game. FINALLY I got back to those stupid overpowered Rifts in the Hinterlands and wiped the floor with those damn demons. Heh.
I’ve actually still got quite a bit of the game to go, but thanks to my power, I do think I’ll more or less coast through to the ending, which is fine. I wonder though what class I’ll take in my second playthrough… and I hope it’s as powerful or just as kickass… but hell- my Knight Enchanter Elf Inquisitor is one almighty fury on the field. Love it.

Dead or Alive 5 Last Round PC Confirmed!

Posted in fan-service on July 19th, 2019 by Bessie Peters

The fanservice fighter heads to PC, more sexy outfits and action incoming!

It’s been speculated for months, and recently an entry on Play-Asia pointed to the possibility of Tecmo KOEI’s sexy fighter finally headed to the Windows PC platform. Well, speculation ends and fact take over- Team Ninja has officially confirmed Dead or Alive 5 Last Round will release on Steam, with the game now available for preorder. Incentives abound for those who order the game in advance, in the form of additional downloadable costumes (some of which are shown in the trailer above). The more people preorder, the more free stuff- so preorder away over here.

Also teased is the debut of the all-new female character, who will be unveiled in full on January 15. Earlier, DOA’s first boss Raidou was revealed as a returning fighter (albeit in cyborg form). The new female has already been confirmed to be all-original and totally new to the franchise.
DOA5 Last Round is set for release on February 17, 2015 on PS3, PS4, Xbox360, XBox One and PC.

DOA5LR on Steam? Awesome mods, here we come!!! WOOHOO!!!

Musing About: Streetfighter V

Posted in fan-service on July 19th, 2019 by Bessie Peters


It’s coming. It’s coming.

It seems like forever since the last, real Streetfighter sequel (that wasn’t an upgrade) came out- Streetfighter IV was released in 2008. Man, that was six years ago! Since then, we got Super Streetfighter IV, SSFIV Arcade Edition and Ultra Streetfighter IV (there’s still Ultra Streetfighter IV PS4 Edition coming, which may get a special subtitle eventually). But thankfully, this extended period of IV is over (even if it was pretty awesome. V is coming. Streetfighter V. Recognize!

First off; The Trailer. Short but sweet. I am particularly liking that they elected to have Chun-Li in the fight instead of having Ken face off with Ryu (which was the case in IV). To be honest, it doesn’t look like a huge leap from SFIV- there’s a tinge of it still there, although the models do look more ‘mature’, less cartoony and chunky. Still, the trademark Capcom/SF physicality is there- both males and females are buff and muscled- while still pleasantly feminine, Chun-Li definitely looks like a martial artist that can kick your ass. It’s still fancifully proportioned, but I was never expecting it to look something like VF or Tekken in terms of realistic models.

The flashy new effects- liking it. I am digging the Water swirls around Chun, and the Electricity around Ryu. Will every fighter have a certain element or energy signature for powering up? I expect Bison would be Darkness and Shadow. Some characters would be Wind, Fire and such- the Avatar The Last Airbender and Legend of Korra fan in me is beaming.

Can’t say I am incredibly well-versed in game mechanics, but I do love the extended combo potentials, the breaking into new areas, the guard-breaks. But as always, I just hope they pay more attention to character animations and detail. I hope they learn a bit from Guilty Gear Xrd in terms of dynamic camera angles for Supers/Ultras or whatever Ultimate techniques will be called this time (Victory Blows?). I would like to see something cool and different with Win or Lose screens, and with cutscenes and cinematics. More than any other, real-time graphics can convey a story so there’s no need for pre-rendered CG.

That it’s on PS4 is awesome- the prospects of it looking all that it can be since it is being done wholesale domestically on Sony’s machine guarantees perfection. I am hoping for more trimmings- a FULL roster to show off everyone from Ultra back (with more fighters joining in). I want to see Character Customization please, instead of the crappy DLC costumes- that said, even if Capcom flubs that aspect again, at least there’s the PC version so we can at least hope on modders to make their masterpieces again for this game.

This is the future coming right here. I wonder how long it will take? Since it will be released on console and not arcade, here’s to it coming out sooner rather than later. Man, with Tekken 7, Mortal Kombat X, Dead or Alive 5 Last Round and conceivably Virtua Fighter 5 Version B coming in the near future, I am so glad to be a fighting game fan in this day and age. Beating people up never looked this awesome.