Tekken Tag 2 Famitsu Scans: Characters and Customizations, Items

Posted in arcade, fan-service, fantasy on July 22nd, 2019 by Bessie Peters

King and Anna show their stuff.

Okay, it’s seemingly been ages since the last real Tekken Tag Tournament 2 update- which is not surprising considering the events of the past weekend. Well, since I had an opportunity, I was able to scrounge up scans of the last week’s Famitsu Magazine, particularly of the 2-page spread for the game!
As mentioned earlier, this issue features character art and information on King, Armor King, Nina and Anna. I have to say, the Williams sisters look great in both their portraits and in-game shots… a far cry from Anna’s iffy looks in the AOU trailer.

Also included is a side article on the game’s new Character Customization system. This includes alternate color variations for costumes and the new Items (of which fighters will have about 30 each). On new Item Moves, we’re shown King’s new Heavyweight Belt, which enables a special sequence when he KO’s an opponent with his Sitdown Piledriver. In it, he’ll stay in the pinning position as his partner comes out and does a 3-count Pin on the opponent. Pretty awesome!
Finally, there are several examples of alternate outfits, including a Japanese army outfit for Asuka, authentic-looking Samurai Armor on Jin and what appears to be European Plate Armor on Bob (even in armor he can still move fast? IMPOSSIBLE!).

Nina, Armor King and Customizations!

Anyway, that’s that. Lots of Japanese on the pages, so if anyone can translate, that would be awesome. Click on the thumbnails below for larger size versions of the scans. Hopefully next week we’ll see Japan’s situation improve and perhaps Harada will finally be able to give new updates to his much-anticipated fighting sequel. More as we get it then.

Streetfighter EX Fighters Returning?

Posted in 3ds on July 22nd, 2019 by Bessie Peters

Asuka? Nope, the lovely lass’s name is Hokuto.

Blair Dane. Doctrine Dark. Kairi. Hokuto. Garuda. Skullomania.
Younger fighting game fans may not recognize these names, but guys like me who’ve been around a bit longer know that these are characters from the Streetfighter EXseries by Arika– which was Capcom’s first foray in the mid-90s into a 3D Streetfighter. I have fond memories of the EX series, but sadly when all was said and done, the games never really took off after the release of Streetfighter EX3 for PS2, and since then, Arika and Capcom have never crossed paths again in the fighting genre. An Arika-made fighter, Fighting Layer, never made it out of limited release in arcades.
Though fans often ask Capcom’s Yoshinori Ono to include the EX characters in the new Streetfighter titles, all he can say is that Arika owns the rights to these characters, and thus they remain in limbo. Well, that is, until now.

A 3DS fighter with the EX characters? Where do I sign up?

Arika (which has been doing stuff apart from fighting games in the meantime) has just posted a special page with ‘test’ screenshots of what appears to be a 3D fighting game starring the familiar EX fighters. The images are in a format which can be viewed in an mpo format which can be viewed in 3D on the Nintendo 3DS. Is this an as-yet unannounced fighting game for the 3DS from Arika with their EX characters?

Apparently not… at least, not yet. According to a report from Adriasang, Arika has stated that the test screenshots are actually made for a cellphone game, but also that IF they were to make a game for the 3DS, the graphics and models would look a lot better (I would hope so- nostalgia aside, the screens are pretty primitive). Aside from that though, no solid word on if this bodes for an Arika-made brawler for 3DS. But I guess we can always hope

The years have been good to both Kairi and Blair.

Anyway, for now you can check out the Arika 3D test screenshot gallery here. If you’re a fight fan, I’d say cross your fingers that this turns out to be something cool. It’s been a while since I’ve tussled with the EX fighters. Too long. More as we get it then!

Tekken Tag 2 Customization Bits in Famitsu

Posted in arcade, fan-service, fighting games, gaming on July 22nd, 2019 by Bessie Peters

Versus City just posted a nice little article about the Tekken Tag Tournament 2article in the latest issue of Famitsu Magazine. It’s not much but in this time when TTT2 news is pretty dry, it’s very much appreciated. The update is mainly about a new play mode called Team Trials and Items in Character Customization.

Team Trials are challenges you and your teammate have to complete to earn stuff like Fight Money, special items and other stuff. The mode’s layout is apparently structured like a Bingo card, so you can see what matches you have before you and your current progress before completion.
Items described include something called LED Items, which are assumed to be used to change the background designs/visuals during the Character Intros- Man, these are things I particularly appreciate, no thanks to the freakin’ players of most Location Tests who almost always skip the damn intros and winposes… feh. Then there’s SP Itemswhich allow you to switch your character portrait from the default CG art to artworks done by some famed manga artists/illustrators.
For the whole article plus a nice pic showing off the SP Item illustrations, visit Versus City’s article here.

Killer Instinct Story Mode, Season 2 Info! AT LAST!

Posted in dlc, fan-service, gaming on July 22nd, 2019 by Bessie Peters

Killer Instinct Central just posted information on the XBox One’s DLC fighter’s near future developments, gleaned from the latest livestream on the game from Microsoft.
For starters, April 9 will bring the update that will add Story Mode/Arcade Mode (YES!!!), Fulgore and Sadira’s Classic Costume to the game, as well as a Spectator Lobby and a new Stage for Shadow Jago.

Season 2, which will be talked about more soon, will add a lot more to the existing Story Mode (more cutscenes, dialogue between rivals is being thrown about), including a New and NASTY Final Boss, who will be playable. You can apparently get hints of things to be added in Season 2 from some of the Story Endings. Oh, and depending on how you beat your enemies, there will be multiple endings.

For a comprehensive list of the latest info, check out here.

As someone who bought the XB1 and KI, I am STARVED for content with this otherwise pretty cool and solid fighter. Really looking forward to next week’s additions, and to Season 2. NEED MORE CHARACTERS. BADLY. Oh, and please bring back Maya. Heheh.

Femme Fatale

Posted in gaming on July 22nd, 2019 by Bessie Peters

Beautiful and Dangerous.

I’m not a big fan of MMO’s, but I’m quite interested in the upcoming Age of Conan: Hyborian Adventures. Luckily, it’s also coming to the Xbox360 and may have an offline component, so hurray! Anyways, one of the coolest things about AOC, aside from all the customizable stuff, bloody action and deep world based on the Conan Mythos, is a girl. You’ve probably seen her in the AOC trailer- the uber-hot, big-haired assassin chick who first tries to stab ol’ King Con before giving him a status report.

Well, a name has finally been assigned to the face and bod. Her name is Keaira, a thief and leader of a secret network of spies who answers directly to Conan himself. The producers of AOC go on detail about the stuff that went into this saucy siren’s creation, from the concept to the preliminary artworks to the final, fabulous babe who has become the poster girl for the game. We expect to see more of this hottie as the game nears completion. For starters, you can check her in all her nude glory in the December 2007 issue of Playboy magazine, as she appears in the Gaming Girls feature. In-game though, she probably won’t appear naked, but players will surely want to meet this deadly-sexy NPC in the course of their AOC adventures.

Check out all about Keaira in this article. Age of Conan: Hyborian Adventures is set to hit the PC and Xbox360 sometime in 2008.

New Tekken Character Debuts! Eliza the Vampire Girl

Posted in dlc on July 22nd, 2019 by Bessie Peters

Now this is a surprise!

Okay, FINALLY something actually NEW in Tekken! Just less than an hour ago Tekken Channel debuted the character trailer for the long-awaited ‘Vampire Girl’. Her name is Eliza and she’s looking… unusual. For starters, she has ranged attacks like a Reppuken-like ground wave and of course, bloodsucking moves. Her English voice is kinda cheezy but nice and they’ve added in some humor with her intros and taunts- apparently she doesn’t get much sleep. Heheh. Anyway, she doesn’t look too much like a Loli as earlier thought. I have to say I wanna see her more in action.

I’m still bummed out they’re debuting her in Tekken Revolution, and I’ll be really irritated if you have to grind or have to traverse seven mountains of Pain before unlocking her, and I wanna see her story and ending. Anyways, no word on when or how she’ll be made available, but it looks like the work on her is quite a bit along- here’s to her being unleashed as a kind of Christmas gift- along with a new game announcement, eh, Namco-Bandai? For now though, check out the trailer above!

Now, how ’bout Sexy Tekken Force Girl?

GophersVids: Giving Skyrim Let’s Plays a Voice and a Story

Posted in action-adventure, fan-service, gaming on July 22nd, 2019 by Bessie Peters

Who needs daytime TV when I have Skyrim LPs?

I’ve probably posted about Youtuber and game modder GophersVids in the past, but hell- I’m posting about him again. What can I say- I love this guy.

If you’re a Skyrim fan, one thing that will totally help keep you playing and enjoying the world is a constant imbibing of media on this game- which luckily is not in short supply.
On Youtube there is a veritable constant stream of Skyrim content- countless Let’s Plays (basically just gameplay), live-action or Machinima skits or features (whether comedic or serious), mod videos, tutorials and so on.

But in the past several months, the best media that has kept me playing and enjoying Skyrim is GophersVids’ Let’s Play. The strange thing is, all he’s doing is playing a (heavily) modded Skyrim on PC; he’s not doing anything overly flashy or special aside from using quite a few mods (and adding or taking them off as he goes, since he IS a modder himself).

He’s not doing anything like doing speedruns (in fact, his LP is probably one of the most leisurely you’ll find- he doesn’t fast-travel or shortcut much), nor does he presume to play like a boss or be overly adept at the game.
But what Gopher does that makes his LP a cut above the rest is, well, his VOICE. Perhaps both literally and figuratively- the man has an amazingly smooth and mellow, English-accented voice which makes it perfect to be heard over hours. But more than that, his Voiceover for his LP (which, let’s face it- is basically what sets good LPs apart from just simple gameplay videos) not only commentates on the onscreen action, but he actually tells a story.

Just like his previous LP (which I actually haven’t watched, though I may someday), Gopher weaves a pretty detailed story into his vids, giving his onscreen character an actual name, background, character and motivation that he sticks to more or less religiously throughout the series. Yes, often he’ll break out of immersion to commentate on some things, or explain mods, but for the most part he stays in character- and that just makes for entertaining watches. This is, pretty much, a TV series for me. Mindboggling.

Gopher’s Skyrim Sanctuary series gives in-depth looks at some of the game’s cool mods.

His current character for example- a Breton named Richard– is supposedly a ‘Librarian’- a scholar on the run from the Thalmor who has found himself in Skyrim, getting into sticky situations and heroic problems that he’d much rather just avoid. Little by little though, the scrawny bookworm (and man, does he collect a ton of books) turns into a seasoned archer and yes, warrior, throughout the episodes.

It’s all just simple editing (no flashy tricks), his commentary and storytelling, but it makes for an absorbing, relaxing watch. Perhaps it’s something really only Skyrim gamers would appreciate, but hell don’t I find it an addictive habit. I certainly can’t do this myself (I don’t have the voice), but in my own time, as I play my own game, I guess I silently add my own story to my own Dovahkiin.

The most recent episode above of Gopher’s LP apparently ends the current Chapter and finishes the Dragonborn DLC, which always gives me a tinge of melancholy. He has said that he will continue to play Skyrim, perhaps taking on Dawnguard and the main quests- so hopefully I’ll have more soothing, English-accented gameplay vids to watch for a while longer. If you’re into Skyrim, check out Gopher’s channel and vids- simply awesome.

Prepping for the Next Fight

Posted in fighting games, gaming on July 22nd, 2019 by Bessie Peters

Information on Streetfighter IV is scarce at this point, but I expect that will change shortly as the embargo on information from the Capcom event will be lifted later this week. In the meantime, I just want to share my thoughts on this upcoming momentous event in fighting games.

The trailer looks cool but it leaves so many questions open. Is the game going to be in 3-D? Capcom has never been a strong contender in the 3-D fighting game arena, and to be honest, it’s pretty late in the game for them to try given that Sega, Namco and Tecmo have gotten that down to a science or an art after all these years. Yeah, the 3-D Streetfighters were playable, but they never really did much aside from giving a novelty side to the basic SF fighting game formula. Graphically, as well, I don’t think they can just jump in and challenge the 3-D kings. Streetfighter looks to have a less-realistic art style till Doomsday- which is fine by me.

I am hoping perhaps the game will have 2-D, albeit much deeper or updated, gameplay still grounded to the classic SF system. The graphics will hopefully be in 3-D, or 2.5 D, perhaps even cel-shaded 3-D graphics for depth and a fresh, new look. Animations for throws or super moves/combos may look awesome with changing camera angles, or perhaps in replays we can appreciate the carnage from various views.

I hope they bring back the Third Strike crew, as well as pertinent classic fighters. I hope that M. Bison remains dead- Shadaloo has had dozens of games to wage it’s crime wave. Is Gill and his cult gone? Will there be a new villain to fight? Aside from the familiar, I expect new faces and fighting styles to enter the arena. But bottom-line, I just want my Ibuki and Makoto back, Capcom, for the love of all that is holy.

Will it come out on PS3, Xbox360, Wii or what? I expect that the higher-end systems can handle anything an arcade can put out, so an arcade-perfect/better-than-perfect port should be forthcoming. I even doubt if this will come out in the arcade at all… it may just debut on home systems directly.

Let’s hope that Capcom doesn’t take too much time to bring IV out. In the meantime though, we have Virtua Fighter 5 for the Xbox360 with online play coming out in less than a month, the arcade version of Tekken 6 out before 2007 ends, Soulcalibur IV in early 2008 and the home versions of Tekken 6 soon after.  Fighting game fans are going to have their hands busy soon. Let’s hope Streetfighter IV falls into our bloody mitts soon enough.

MGS4 delayed to 2nd Quarter 2008

Posted in action-adventure, gaming on July 22nd, 2019 by Bessie Peters

Argh. Oh well, we all already knew that the Last Adventure for Solid Snake wouldn’t make it this year, but now it won’t make ‘early 2008′ either. Konami has delayed the release of Kojima’s opus to ensure that the end product is all the more perfect… gah. Oh well, what can you do? Better break out the gazillion-or-so trailers and just keep dreaming, people. Whatever. Anyways, here’s the press release, so read and weep.

METAL GEAR SOLID 4 GUNS OF THE PATRIOTS Release Update October 31, 2007

KONAMI announced today that “METAL GEAR SOLID 4 GUNS OF THE PATRIOTS”, the latest in the METAL GEAR series, is scheduled to be released in the second quarter of 2008.

KONAMI had initially intended to release “METAL GEAR SOLID 4 GUNS OF THE PATRIOTS” this winter and has been working on the production of the title. KONAMI has decided to delay the title’s release in order to make further improvements to the quality of the game and provide even greater enjoyment for more customers worldwide.

KONAMI will continue its efforts to make “METAL GEAR SOLID 4 GUNS OF THE PATRIOTS” meet everyone’s expectations.

Further information regarding the release date will be announced as soon as possible.
Expected Release Date: the second quarter of 2008
Genre: Action
Platform: PlayStation 3

Version C Minus?

Posted in fighting games, gaming on July 22nd, 2019 by Bessie Peters

Virtua Fighter 5 Online for the Xbox360 is out, and while reviews have been mostly positive, if not totally outstanding (1Up gave it a 10), this latest version of Sega’s flagship fighter still isn’t as perfect as it should be. Word is that in terms of customization, VF5 360 falls short of the arcade game. While in the arcade you can switch various tops and bottoms between characters’ costume types, that doesn’t seem to be possible with the home version. This ability was one of Version C’s big updates, so it’s pretty odd that it was omitted from the home game. That said, the Xbox360 version still has supposedly 75% more items than the PS3 game.

I also note with disdain that nice add-ons like the customizable Character Intro vids in Version C aren’t in the Xbox360 game either. Okay, these are all just extras- the game is still as solid a fighter as ever, and the online play adds longevity and playability in spades. Still, little stuff and fan service make a game all the more enjoyable, and these little details missing without a doubt take away from the coolness. Oh well. Let’s hope DLC comes in soon… hopefully good stuff will appear long before the Asian and Japanese versions come in December.